Early TF2 explored multiple pathways in art direction and game design. It first started with Modern warfare TF2 then to Space TF2 with aliens. After more exploration, War of the Worlds TF2 was getting some traction. We had a steampunk flair to all the designs. This version had a truck with a big battering ram driving around. And we were using Striders from HL2 as the Tripod aliens.
It's great when you can develop a game that's popular and being played at the same time. I did 2 versions of TF Classic. Lot's of updates and maps. I also got to redo the characters for Counterstrike when it was being shipped for retail.
Here is an assortment of some of the things I did for Half Life. From concepts, marketing assets, characters, animation and scripted sequences.
Early TF2: View model of Power Shield cycling deploy animation.
Early TF2: Concept for Power Shield, illustrating its deployment.
Early TF2: Screen shot of level with character and power device overlay.
Early Tf2: Motion comps for power devices.
Early TF2: Powered Tommy gun View model. Reload animation.
Early TF2: Powered Tommy gun View model. Fire animation.
EARLY TF2: Powered Tommy gun concepts
Early TF2: Powered Tommy gun concepts
Early TF2: Powered Tommy gun concepts
EARLY TF2: Various devices to build in TF2
Early TF2: Healing devices
Early TF2: Devices that repair or give ammo.
Early TF2: Healing medical devices
Early Tf2: Engineer's spanner repair
Early Tf2: Concepts of alien devices and vehicles.
Early Tf2: Demoman pipebomb concepts
Early Tf2: Random devices with steam punk influence.
Early TF2: Hand held devices for interacting with equipment.
Early TF2: EMP suit
Early Tf2: Motion comp for EMP suit behavior.
Early Tf2: Environment concept of space junkyard.
Early Tf2: Soldier concept
Early TF2: Air transport vehicle
Early TF2: Spy robot in disguise mode.
Early Tf2: Soldier concepts
Early Tf2: Alien rifle design
Early Tf2: Helmet comps
Early Tf2: Rough sketches for soldier
Early TF2: Alien artillery
Early TF2: Alien comp
Early TF2: Heavy weapon comp
Early TF2: Space marine soldier comp
Early TF2: Alien recon character
Early TF2: Modern warfare Tf2 pyro
Early TF2: Modern warfare Tf2 Heavy weapons guy
TFC: Tfc 2 version character
TFC: Tfc enginner turrets
Counterstrike Retail: Original Counterstrike characters on the right. Redone characters on the left.
HALF LIFE: Alien Warrior in game model. The green armor was rendered chrome when in game.
HALF LIFE: Archer fish for half life. Was designed to launch energy bolts at player from underwater.
HALF LIFE: Alien slave concept. Later became know as a Vortigaunt
HALF LIFE: Alien Warrior Vortigaunt concept.
HALF LIFE: Chub Toad character for Half Life. Had a bait mechanic to lure monsters away from you. These are the animations for the game character.
HALF LIFE: This was the Chub Toad View model playing two of its animations, rise and croak. The croak animation and noise could alert monsters of your presence.
HALF LIFE: These are the Flying Vortigaunts Controller. Floated in air. Launched energy bolts from it's head at player.
HALF LIFE: Game model for Half Life Deathmatch.
HALF LIFE: Marketing shot for Half Life.
HALF LIFE: One of the Alien weapons ingame. Launched tracking hornets at player.
HALF LIFE: Game model for Vortigaunt character in game.
HALF LIFE: Vortigaunt marketing render.
HALF LIFE: Concept for Land Squid character. We called it the "BullChicken" around the office.
HALF LIFE: Four legged creature called Panther Eyes. Stalking alien. Cut from game because of tech issues and time.
HALF LIFE: Panther Eye concept
HALF LIFE: Rat Death animation.
HALF LIFE: Scripted sequence for the Giant Tentacle level. This was a Playblast test from Max
HALF LIFE: Half Life Snark grenade.
HALF LIFE: Game footage of the Snark grenade playing "nip" idle.
HALF LIFE: Snark grenade animation sequences. I'm missing a few, was able to convert what I had.
HALF LIFE: Stukabat! Alien creature that flew in the Xen world. These are some of its animation sequences together.
HALF LIFE: Stukabat game model.
HALF LIFE: Giant Tentacle creature.
HALF LIFE: Test animation for the giant tentacle
HALF LIFE: Headcrab zombies game model.
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2014 CHUCK JONES